Complete list of all unique abilities available in the game.
| Name | Type | Description | Effect | CD | Dur |
|---|---|---|---|---|---|
| Arcane Frenzy | Passive | Every strike fuels the Heretic’s madness, igniting a surge of forbidden power. As battle rages, their mind fractures into focus — spellcraft and subterfuge heighten in perfect, volatile harmony. | After each successful attack, gain +1 Mana and +1 Stealth for the next 5 days. This effect does not stack. | - | - |
| Arcane Mastery | Passive | Through relentless study and unshakable will, you bend the fabric of magic with refined precision. Select spells sharpen under your control, becoming devastating tools of suppression and protection alike. | Your deep command over magic significantly enhances specific spells, Chastity - Fully halts natural peasant growth (duration halved), Magic Ward: Duration doubled | - | - |
| Arcane Overflow | Passive | Arcane energy surges beyond control, warping the very fabric of magic. Each strike not only harms but erodes the foundation of enemy rituals, unraveling their potency with every spell cast. | (In War) Every successful offensive spell also reduces enemy ritual effectiveness by 0.25%. | - | - |
| Arcane Respite | Active | The din of battle softens to a measured hush. Wards settle, focus returns, and the aether gathers in steady pulses. What was spent flows back, day by day, restoring the will to shape the fight ahead. | Once activated, for the next 6 days, regenerate +1 mana per day. | 23 | 6 |
| Architect's Revenge | Passive | Dwarven architects take deep offense when their craftsmanship is questioned or threatened. Every attack on their stonework fuels their determination to demonstrate superiority, both in the impenetrable fortresses they raise and the devastating siege weapons they turn upon those foolish enough to challenge their mastery of stone and steel. | Incoming Raze damage is reduced by 15%. Your Raze attacks destroy 20% additional buildings. | - | - |
| Battle Cry | Passive | Every strike is measured, every collapse calculated. With ruthless precision, structures fall faster and cleaner, leaving nothing but rubble in their wake. Destruction is no accident — it is a perfected craft. | Upon successful attack, the attack will destroy 1% of the target's total population. | - | - |
| Black Magic | Passive | The Necromancer's offensive spells carry a virulent curse that extends far beyond their primary target. Dark energy seeps into the enemy province, causing necrotic fallout that withers the living. Peasants fall ill and perish as the shadow of death lingers over the land. | Successful offensive instant spells also kill 1% of the target's peasant population. | - | - |
| Blasphemous Might | Passive | Heretics defy conventional magic and blend forbidden arts to fuel their power. When their spells fail, their cunning nature allows them to siphon stealth from the shadows, turning failure into opportunity and ensuring their enemies never see them coming. | After a failed offensive spell cast, the heretic recovers 5% Stealth. | 23 | - |
| Blazing Forge | Active | The forges roar to life, flames rising higher than the mountains and smoke billowing into the heavens. Every strike of the hammer quickens the pace of progress, every spark ignites new creation. In this blazing surge of industry, construction accelerates and productivity soars, as if the world itself bends to the rhythm of the forge. | When activated, for the next 4 Utopian Days all production buildings produce +30% more and all land is 50% cheaper to build (Does not include raze cost). | 23 | 4 |
| Blood and Glory | Passive | For every warrior who falls, another rises in their place. Through battle, we find honor, and through sacrifice, we are reborn. | 35% of Military Casualties return as Soldiers on attack. | - | - |
| Blood Price | Passive | War demands a toll in blood, and some strikes are paid in full. As the battlefield erupts in carnage, a dark pact is fulfilled — the enemy suffers grievous losses, both at the front and within their own walls. | Each successful Traditional March has a 20% chance to trigger Blood Price, causing - +35% Military Casualties inflicted on the enemy, 30% of enemy soldiers at home are slain | - | - |
| Call the Wargs | Active | Goblins endow the enemy with their riches in favour of sabotaging their generals for 1 day. | When activated the next successful attack made by the Goblins will call on their wargs, which will feast on the food supplies reducing the opponent to zero food. | 23 | 2 |
| Carnage | Passive | When unleashed, Carnage fuels your armies with chaotic fury. Each victorious assault triggers one of several unpredictable surges of power, making every battle a gamble of destruction and glory. | Every successful attack will apply one of the following random bonuses to that attack: +20% enemy casualties, +10% attack gains, or -25% military casualties. | - | - |
| Chaotic Affliction | Active | Magic and mischief spiral out of control, unleashing unpredictable destruction upon our enemies. No one can predict the extent of the chaos, only that devastation is certain. | For 2 ticks when activated, all offensive spells and sabotage operations deal a random increased damage bonus between +10% and +30%. | 23 | 2 |
| Civil Administration | Passive | Humans excel at organization and bureaucracy, running efficient prisoner work programs and maintaining well-regulated mercenary contracts. Their administrative prowess transforms captives into productive assets and ensures mercenary forces can be hired at favorable rates. | Prisoners generate an additional 2.0 gold coins per tick. Mercenary costs are reduced by 25%. | - | - |
| Construction Delays | Passive | The Artisan understands the intricate workings of infrastructure and knows precisely where to strike to cause maximum disruption. A successful attack doesn't just destroy buildings—it sabotages supply lines, damages tools, and demoralizes craftsmen, leaving the enemy's economy crippled long after the battle ends. | For 6 ticks after a successful attack, the target's building efficiency is reduced by 10% (does not stack with multiple attacks). | - | - |
| Cunning Assault | Passive | Your forces strike with calculated precision. Each successful attack may inspire a surge of cunning that enhances your thievery prowess for several days. | Each successful attack will provide one of the following thievery boosts, which last for 6 days: +20% thievery effectiveness, -30% thief losses, or +25% sabotage damage. All of these can be active at the same time. | - | - |
| Cursed Plague | Active | A vile affliction taints our forces, turning every successful assault into a harbinger of disease. Once unleashed, there is no stopping its spread. | For the entire day Cursed Plague is active, all successful attacks will spread Plague. | 23 | 2 |
| Dark Pact | Passive | Necromancers forge a dark pact, harvesting life from the battlefield. After each successful attack, they reanimate the fallen, converting fallen enemy units into wizards, soldiers, and peasants to serve their sinister cause. | After each successful attack, The Necromancer converts: 10% of the enemy's killed units into Wizards. 10% of the enemy's killed units into Soldiers. 20% of the enemy's killed units into Peasants. |
- | - |
| Demolition Mastery | Passive | Every strike is measured, every collapse calculated. With ruthless precision, structures fall faster and cleaner, leaving nothing but rubble in their wake. Destruction is no accident — it is a perfected craft. | In War, Raze attacks destroy 40% of target buildings instead of the base 30%. | - | - |
| Direct Conscription | Active | The war effort spares no one. Those who once served in fields and forges now stand shoulder to shoulder, ready to fight. | For the next 6 days, Specialist credits may be used to train Peasants directly without the need for Soldiers. 3 Specialist credits and 1 Peasant are needed to train each unit. Be warned though, we cannot train peasants if we do not have enough to sustain our lands! | 23 | 6 |
| Divine Blessing | Passive | The gods smile upon the righteous Paladin, showering them with divine favor at the dawn of each new month. This celestial blessing magnifies all the gifts and bonuses that mark the passage of time, rewarding steadfast devotion with twice the usual bounty. | All daily bonuses granted on the 1st of each month are doubled. | - | - |
| Divine Favour | Passive | Clerics are blessed by divine forces, granting them unparalleled mastery over protective and empowering magic. Through their sacred connection, their self-spells are occasionally imbued with divine favor, doubling their duration and extending the blessings of their faith. | When casting self-spells, Clerics have a 50% chance to double the spell duration. | 23 | - |
| Dragon's Wrath | Passive | Tacticians turn adversity into opportunity, using precise strategies to retaliate against enemy dragons sent to weaken their province. With a Dragon’s Wrath, their forces deal damage to the dragon during attacks, ensuring that even under siege, their resilience remains unmatched. | When attacking with a dragon, 3% of your raw offense from units will also deal damage to the dragon. | - | - |
| Earthshaker | Active | Dwarves channel the raw power of the mountains in times of war, causing tremors beneath their enemies. | When activated, the next successful attack will raze all Forts and 5% of all other buildings on the target province. | 23 | 2 |
| Ethereal Mirage | Active | Faeries possess an unparalleled connection to the ethereal plane allowing them to enhance Mystic Vortex with devastating precision. While others struggle to dispel enchantments, Faeries effortlessly strip all spells from their targets, leaving them vulnerable. | Until the end of activated day, successful casts of Mystic Vortex will remove all active spells from the target province. | 23 | 2 |
| First Aid | Active | A moment of reprieve amidst the turmoil. With bandages bound, poisons purged, and curses lifted, the province finds new strength. What was broken is mended, what was tainted is cleansed. | Upon activation, removes all negative status in your province. This means Bribed Generals, Bribe Thieves, Cures Plague and removes duration Spells, Operations and Attack Effects. | 23 | - |
| Focused Channeling | Passive | When a Mystic's mana reserves remain abundant, they can focus their magical energies with laser precision. This disciplined approach to spellcasting enhances the potency of every incantation, channeling raw power into devastating magical assaults. | While your mana is above 40%, all spells gain +20% Wizard Effectiveness (WPA). | - | - |
| Focused Resolve | Passive | In the crucible of war, clarity sharpens. With every passing day, determination hardens into insight — an unyielding focus that fuels the march of discovery. | While in war, gain +1% Science Efficiency per day, up to a maximum of +15%. This bonus resets when war ends. | - | - |
| Generals Authority | Passive | When multiple experienced generals coordinate their efforts on the battlefield, their combined tactical brilliance transforms a victory into a massacre. The enemy military is outmaneuvered at every turn, suffering catastrophic casualties from the relentless, perfectly executed assault. | When attacking with 2 or more generals, enemy military casualties are increased by +15%. | - | - |
| Generals Command | Active | Under the unwavering will of your generals, every strike becomes a lesson in dominance. Discipline and pride move as one, and each victory echoes louder across the halls of honor. | While active, all attacks have +60% Honor Gains. | 23 | 2 |
| Grave Harvest | Passive | From every battlefield, the fallen rise to serve again. Their lingering essence feeds your magic, binding death itself to your will. Each victory reaps new power from the graves of the defeated. | A successful attack increases your instant spell damage by 20% for 2 days (in War, does not stack). | - | - |
| Honor and Glory | Passive | The War Hero's legendary status precedes them, and every victory further cements their place in history. Tales of their exploits spread far and wide, and even routine triumphs are celebrated as grand achievements, earning greater recognition and honor from their peers. | All successful attacks generate +2.5% additional Honor Gains. | - | - |
| Indomitable Spirit | Active | Warriors embody unshakable resolve and unmatched discipline, drawing upon their indomitable spirit to rally their forces. When invoked, this ability inspires their armies to fight with heightened efficiency, turning the tide of battle in their favor. | Once activated Warriors gain 5% Military Efficiency for 6 days. | 23 | 6 |
| Interest | Active | Humans excel in diplomacy, allowing them to negotiate favorable outcomes. | Upon activation, an additional extreme activity bonus is provided. | 23 | - |
| Leyline Interference | Passive | Faeries dwell within natural wellsprings of magical energy, their homes nestled among ancient leylines. These mystical currents create unpredictable interference patterns that disrupt hostile spellcasting, causing enemy magic to unravel before it can take hold. | Enemy spells cast against your province have a 15% chance to fail completely. | - | - |
| Living Forests | Passive | Ancient groves awaken at your call, growing in harmony with your armies. These sentient forests ensure a constant bond with your steeds, shielding them from theft and decay. | Your stables will fill to maximum capacity each day. Immune to Steal War Horses. | - | - |
| Mana Surge | Passive | As reserves dwindle, raw magic flares with volatile strength. In moments of desperation, every incantation lashes out with amplified force, channeled from the dregs of your waning power. | While mana is below 40%, your offensive spells deal +25% spell damage. | - | - |
| Mana Well | Active | You possess an innate connection to the flow of magic, drawing power from ancient wells of mana hidden deep within the forests of your Province. When called upon, these reserves replenish your magical strength, allowing you to harness your arcane abilities with renewed vigor. | Restore mana by 15%. | 23 | - |
| Masterful Craftsmanship | Passive | Artisans possess an unparalleled mastery of construction, blending innovation with efficiency. Their expertise allows them to recover materials during the building process, reducing waste and maximizing resources. With every structure they create, Artisans demonstrate their unique ability to turn precision and ingenuity into prosperity, ensuring no effort is ever lost. | 25% chance to receive 50% of a building's cost back as building credits upon construction. | 23 | - |
| Molten Anvil | Active | The fires of industry burn hotter under your command. Your forges and workshops operate at peak performance, driving unparalleled productivity across your lands. | While active, increases Building Efficiency by 15%, increases income by 15% and increases drafting speed by 15% | 23 | 6 |
| Mystic Enthusiasts | Passive | Dark Elves possess an innate understanding of the arcane arts, allowing them to channel magical energy with remarkable efficiency. Their mastery over offensive magic enables them to recover a portion of the runes expended, turning successful spellcasting into a sustainable art of war. | Successful offensive instant spells refund 20% of the rune cost. | - | - |
| Nature's Feast | Active | Gnomes possess an intimate bond with nature, enabling them to manipulate the environment to their advantage. By invoking Nature's Feast, they disrupt the enemy’s food supplies, leaving their reserves barren after a successful attack. | When activated, the next successful attack depletes the target’s food reserves to zero. | 23 | 2 |
| Opportunistic Raiders | Passive | Avians are masters of lightning-fast raids and resource acquisition. Their natural agility and aerial advantage allow them to swoop in, steal science books or plunder gold, and escape before the enemy can mount a proper defense. | Learn and Plunder attacks return armies 1 tick faster (after modifiers). | - | - |
| Overgrowth | Active | Life surges beyond its bounds, spilling over in wild abundance. Homes overflow with people and every corner of the land bursts with growth untamed. The province thrives in a verdant tide of vitality. | Once activated, your maximum population increases by +25% for 3 days. | 23 | 3 |
| Pillage and Burn | Passive | Orcs wage war with brutal efficiency, their Traditional Marches designed to capture vast numbers of prisoners for enslavement, while their Massacre attacks target enemy spellcasters with particular savagery. Terror and plunder define the Orcish way of war. | Traditional Marches capture +30% additional Prisoners. Massacre attacks are +15% more effective at killing Wizards. | - | - |
| Plaguebearers | Passive | The Undead carry pestilence in their very essence, spreading disease wherever their armies march. Each victorious assault leaves behind a trail of sickness, as plague spores cling to the living and corrupt all they touch. | All successful attacks have a 33% chance to spread plague to the target province. | - | - |
| Righteousness Fury | Passive | Mystics wield unparalleled mastery over arcane forces, channeling their power to transform their armies. Through the spells Righteous Aggressor and Righteous Defender, they convert specialist troops into elite warriors, bolstering their strength. | Gains access to the spells Righteous Aggressor and Righteous Defender. | - | - |
| Roots of Ruin | Passive | War cuts beneath the surface. Tendrils of ruin—be they steel, stratagem, or sorcery—drive deep into enemy lands, leeching strength at its source. With each successful strike, the foundations of life falter and whole settlements wither. | On successful attacks, destroys 0.5% of the target’s total population. | - | - |
| Rotting Plague | Passive | A festering sickness clings to the wounded, seeping into soil and storehouse alike. It rots structure and spirit, draining the strength of those who endure it. | Enemy provinces successfully attacked by this one suffer -15% Building Efficiency and +30% Food Consumption. This plague can be cured with Nature's Blessing or by building Hospitals. | - | - |
| Scholar's Wrath | Passive | Knowledge is power, and we wield it with purpose. In times of war, our scholars strike with precision, unraveling enemy research and forcing them to retrain what was once learned. In peace, their wisdom flourishes, advancing our studies at an accelerated pace. | In War, All successful attacks remove 2% of the target’s allocated Science Books (returns over 48 days). Out of War, Book Generation is increased by 10%. | - | - |
| Shadow Persistence | Passive | Rogues thrive in chaos and overcrowding, using the press of bodies and confusion of overpopulated streets to their advantage. Where others see disorder, the Rogue sees opportunity—operating freely even when the province strains under the weight of too many souls. | You may perform thievery operations even while overpopulated. | - | - |
| Shadow Surge | Active | Dark Elves draw on dark forces to channel a powerful burst of energy, allowing them a chance to unleash a secondary, high-impact effect. | When activated, there is a 20% chance to cast successful offensive spells again at no mana cost for the next 6 Days. | 23 | 8 |
| Shadows in the Night | Passive | Rogues are masters of deception, striking from the shadows with deadly precision. Under the cover of night and with their stealth at its peak, their sabotage becomes far more devastating, leaving their enemies defenseless and vulnerable. | +25% Sabotage damage if the operation is performed when a Rogue has 50% or more Stealth. | - | - |
| Siege Warfare | Active | The siege is relentless, the devastation absolute. The enemy's lands will bear the scars of war leaving broken bones and desolate lands in its path. | For the next 6 days, any successful Massacre attack will also destroy 15% of enemy Farms, Towers and Homes. | 23 | 6 |
| Skybound Strike | Active | Avians draw upon the unyielding power of the skies, their wings guided by the winds of fortune. In perfect harmony with the heavens, they strike with a speed and grace that leaves their enemies awestruck, cementing their rule over the skies. | (War/Hostile) — The next attack automatically succeeds with –50% losses; gains scale by offense vs defence; 0 Honour gains. | 23 | 2 |
| Smite | Active | When wrath takes form, mercy flees. Smite calls down sacred devastation upon the unworthy — sanctified fire that razes structures of deceit and sears the souls within. Whether temples crumble or the masses burn, divine judgment leaves no doubt: the gods stand with you. | Once activated, for two ticks (War/Hostile only, 23 Hour Cooldown), your next successful Traditional March will either - 1. Destroy 25% of the target’s Guilds, Towers, and Thieves’ Dens or 2. If the target has fewer than 10% of land in those buildings combined, trigger a Holy Massacre - Kills 15% of the target’s peasants and increases specialist military casualties by 15%. | 23 | 2 |
| Sneak Attack | Active | Halflings are masters of subterfuge, executing precise and calculated operations with unmatched skill. When they launch a Sneak Attack, their innate cunning ensures their thieves evade capture. | All thievery operations incur zero thievery losses. | 23 | 2 |
| Strategic Reserve | Passive | Centuries of foresight and preparation pay off in war, as each victorious campaign yields not only territory, but knowledge. Battle-tested strategies are swiftly recorded, studied, and refined for future advantage. | (In War) Each successful Traditional March against a province within 90–110% of your networth grants science equal to 3 days of passive gain. Max 40 days of science per war. | - | - |
| Undermining Assault | Active | A calculated offensive aimed at more than just land — it fractures coordination and exposes gaps in the enemy's defenses. As confusion spreads, their ability to resist subterfuge crumbles. | Your next successful attack applies Coordinated Strike to the target for 4 days, reducing their Watch Tower thievery defense effectiveness by 15%. This effect cannot be used if Skybound Strike is active on your province. | 23 | 2 |
| Void Tap | Active | Delving into forbidden channels, spellcasters draw upon the void between realms — a place where essence costs nothing, but always at a price. For a fleeting time, their sorcery flows unimpeded by material cost. | When activated, all offensive spells (excluding Rituals) cost 60% less runes for the next 2 days. | 23 | 2 |
| War Trophies | Active | War Heroes are celebrated for their valor and triumphs on the battlefield. By invoking War Trophies, they inspire their forces to fight with unparalleled honor, amplifying the whole province. | While active, grants double honour bonuses. | 23 | 12 |
| Warlord's Fury | Passive | Fueled by unyielding ferocity, Orcs channel their Warlord's Fury to devastate their enemies and reap the spoils of war. Their relentless attacks seize additional resources from the fallen, while their resilience ensures that a portion of their warriors rise again to continue the fight. | Successful attacks plunder additional resources (gold, runes, food) equivalent to 25% of a successful Plunder attack and 25% of Military Casualties return home instantly (Soldiers, Specialists, and Elites). | - | - |