-20% Attack Travel Time
-25% Building Construction Time
Accurate Espionage
Can't use Barracks
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (1, 1) | |||
Griffins | (5, 0) | |||
Harpies | (0, 5) | |||
Drakes | (7, 3) | 1,200gc | 0.0 | |
Mercenaries | (2, 0) | |||
Prisoners | (2, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Greater Protection, Fanaticism and War Spoils
+5 Prisoner Capacity Per Acre
+25% Combat Instant Spell Damage
-35% Rune Cost (excluding Ritual)
+1% Extra Mana Per Tick
Prisoners convert into Elites over time
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (1, 1) | |||
Night Rangers | (5, 0) | |||
Druids | (0, 5) | |||
Drows | (6, 3) | 1,400gc | 0.0 | |
Mercenaries | (4, 0) | |||
Prisoners | (4, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Blizzard, Mind Focus, Pitfalls, Nightmare and Mage's Fury
Dragon Immunity
Drought Immunity
Blizzard Immunity
Storms Immunity
+150% Food Consumption
Espionage Thief Operations Only
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (1, 1) | |||
Huldras | (6, 0) | |||
Nymphs | (0, 6) | |||
Will O The Wisps | (6, 5) | 1,500gc | 0.0 | |
Mercenaries | (2, 0) | |||
Prisoners | (2, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Vermin, Reflect Magic and Meteor Showers
-100% Building Construction Cost
+15% Wizards Per Acre
+15% Thievery Per Acre (TPA)
Can't Accelerate Construction
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (1, 1) | |||
Rangers | (5, 0) | |||
Archers | (0, 6) | |||
Elf Lords | (6, 4) | 1,300gc | 0.0 | |
Mercenaries | (2, 0) | |||
Prisoners | (2, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Chastity, Mist, Illuminate Shadows and Clear Sight
+20% Thievery Per Acre (TPA)
+1% Extra Stealth Per Tick
Self Spell Mana Cost Reduced by 1
Train Thieves with Credits
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (1, 1) | |||
Quickblades | (5, 0) | |||
Pikemen | (0, 5) | |||
Golems | (5, 4) | 1,100gc | 0.0 | |
Mercenaries | (2, 0) | |||
Prisoners | (2, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Scientific Insight, Amnesia, Revelation and Quick Feet
+20% Battle Gains
+8 Food Bushels Created Every 2 Acres
-100% Draft Cost
+2 Prisoner and Mercenary Offensive Strength
+15% Own casualities when attacking
+15% Own casualities when defending
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (2, 2) | |||
Goblins | (5, 0) | |||
Trolls | (0, 5) | |||
Ogres | (7, 3) | 1,300gc | 0.0 | |
Mercenaries | (4, 0) | |||
Prisoners | (4, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Aggression, Bloodlust and Heros Inspiration
+100% Offensive Casualties Return as Soldiers
-100% Food Consumption
+10% Max Population
Always Carries and is Immune to the Plague
-15% Wizards Per Acre
-15% Thievery Per Acre (TPA)
Can't use Hospitals
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (2, 2) | |||
Skeletons | (6, 0) | |||
Zombies | (0, 4) | |||
Ghouls | (5, 5) | 1,100gc | 0.0 | |
Mercenaries | (2, 0) | |||
Prisoners | (2, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Animate Dead, Ghost Workers, Mist and Town Watch
+10% Defensive Military Efficiency
+50% Honor Bonus
-25% Own casualities when attacking
-25% Own casualities when defending
+10% Science Book Production
Convert Specialists into Elites
Elite gets +2 defensive strength
Elite gets +2 offensive strength
Plague Immunity
Can cast Support spells on Kingdom mates
+15000 Starting Soldiers
+15000 Starting Specialist training credits
+5000 Starting Wizards
Divine Shield, Chastity, Magic Ward and Wrathful Smite
+50% Elites home count as thieves
+25% Sabotage Damage
-75% Thief Losses
War Horse gets +1 strength
Convert Specialists into Elites
Elite gets +1 defensive strength
Elite gets +2 offensive strength
Ambush Immunity
Can't use Thieves Den
+10000 Starting Soldiers
+10000 Starting Specialist training credits
+10000 Starting Thieves
Invisibility, Vermin and Fountain of Knowledge
STEAL_WAR_HORSES, GREATER_ARSON and ASSASSINATE_WIZARDS
+50% Science Effectiveness - Cunning
+25% Science Effectiveness - Crime
+35% Arcane Arts Science Books Produced
+50% Thieves' Den Effectiveness
+1% Extra Mana Per Tick
+1% Extra Stealth Per Tick
Access all Thievery Operations
Convert Specialists into Elites
Elite gets +4 defensive strength
Elite gets -2 offensive strength
+10000 Starting Thieves
+10000 Starting Wizards
Guile, Sloth, Pitfalls and Gluttony
+50% Land Effect - Guilds
+50% Runes Refunded on Spell Success
+1% Extra Mana Per Tick
Elite gets +2 offensive strength
No wizards killed from failed spells
Offensive specialist gets +1 strength
Convert Specialists into Elites
Elite gets +2 defensive strength
+10000 Starting Soldiers
+10000 Starting Specialist training credits
+10000 Starting Wizards
Mage's Fury, Clear Sight, Quick Feet and Mind Focus
+20% Enemy casualities when attacking
+20% Enemy casualities when defending
+5% Military Efficiency in war
+1 Army generals
+35% Military Science Books Produced
Convert Specialists into Elites
Elite gets +4 offensive strength
Elite gets -1 defensive strength
+10000 Starting Elites
+10000 Starting Soldiers
+10000 Starting Specialist training credits
War Spoils, Fanaticism and Aggression
+25% Wizards Per Acre
+50% Science Effectiveness - Production
+2% Extra Mana Per Tick
+100% Increased Wizard Production
Convert Specialists into Elites
Elite gets +3 defensive strength
Elite gets +1 offensive strength
Always Carries and is Immune to the Plague
+10000 Starting Soldiers
+10000 Starting Specialist training credits
+10000 Starting Wizards
Nightmare, Mind Focus, Meteor Showers, Gluttony and Fools Gold
Here is the effects of all possible rituals.
Barrier | -20% Instant Spell damage and Thief Sabotage damage from enemies and +15% Defensive WPA/TPA |
---|---|
Expedient | -25% Training Time (including Thieves) and -25% Construction Time & +20% Draft Speed |
Godspeed | -10% Attack Time & +10% Battle Gains |
Havoc | Increases offensive Thieves per acre (TPA) and Wizards per acre (WPA) by 15% & Instant Spell damage and Sabotage Damage by 15% |
Onslaught | Increases Offensive Military Efficiency (OME) by 10% and Enemy Military Casualties when Attacking by 15% |
Benediction | +15% Building Efficiency and +25% Birth Rate |
Stalwart | +8% Defensive Military Efficiency and Reduced Defensive Military Casualties by 20% |