Races

Avian

Bonuses:

-25% Attack Travel Time

+50% Birth Rate

Penalties:

Can't use Stables or War Horses

Military:

Off/Def Cost NW
Soldiers (2, 2)
Griffins (12, 0)
Harpies (0, 12)
Drakes (20, 8) 1,050gc 10.5
Mercenaries (8, 0)
Prisoners (8, 0)
War Horses (3, 0)
Thieves 500gc

Spell Book:

Fanaticism and Bloodlust

Dryad

Bonuses:

+1 Army generals

Generate Food from All Land

Penalties:

+25% Attack Travel Time

-15% Enemy casualities when attacking

-15% Enemy casualities when defending

Military:

Off/Def Cost NW
Soldiers (2, 2)
Huldras (12, 0)
Nymphs (0, 12)
Will O The Wisps (33, 1) 3,000gc 18.0
Mercenaries (8, 0)
Prisoners (8, 0)
War Horses (8, 0)
Thieves 500gc

Spell Book:

Expose Thieves

Dwarf

Bonuses:

+50% Building Efficiency

-100% Building Construction Cost

Penalties:

+200% Food Consumption

Can't Accelerate Construction

Military:

Off/Def Cost NW
Soldiers (2, 2)
Warriors (12, 0)
Axemen (0, 12)
Berserkers (16, 14) 1,050gc 10.5
Mercenaries (8, 0)
Prisoners (8, 0)
War Horses (3, 0)
Thieves 500gc

Elf

Bonuses:

+50% Combat Instant Spell Damage

+50% Wizards Per Acre

Self Spell Mana Cost Reduced by 1

Penalties:

+20% Military Wages

Military:

Off/Def Cost NW
Soldiers (2, 2)
Rangers (14, 0)
Archers (0, 12)
Elf Lords (8, 20) 1,100gc 11.5
Mercenaries (8, 0)
Prisoners (8, 0)
War Horses (3, 0)
Thieves 500gc

Faery

Bonuses:

+25% Wizards Per Acre

+25% Thievery Operation Success (TPA)

Penalties:

-10% Income

Military:

Off/Def Cost NW
Soldiers (2, 2)
Magicians (12, 0)
Druids (0, 12)
Beastmasters (7, 22) 1,350gc 13.0
Mercenaries (8, 0)
Prisoners (8, 0)
War Horses (3, 0)
Thieves 500gc

Spell Book:

Tree of Gold, Animate Dead, Mystic Aura, Fanaticism, Aggression, Bloodlust, Reflect Magic, Town Watch, Quick Feet, Gluttony, Fountain of Knowledge, Vermin, Chastity, Greater Protection, Pitfalls, Magic Ward, Meteor Showers, Nightmare, Amnesia, Sacred Mist, Ghost Workers, Revelation, Barrier of Integrity, Mage's Fury, Clear Sight, Fools Gold, Invisibility, Wrathful Smite, Illuminate Shadows, Scientific Insight, Expose Thieves, Heros Inspiration and Divine Shield

Halfling

Bonuses:

+10% Max Population

+50% Sabotage Damage

+50% Thievery Operation Success (TPA)

+2% Extra Stealth Per Tick

Penalties:

Can't use Hospitals

Military:

Off/Def Cost NW
Soldiers (2, 2)
Strongarms (14, 0)
Slingers (0, 14)
Brutes (14, 14) 450gc 8.0
Mercenaries (8, 0)
Prisoners (8, 0)
War Horses (3, 0)
Thieves 500gc

Human

Bonuses:

+20% Income

+20% Science Book Production

+20% Science Effectiveness

Penalties:

-5% Max Population

Military:

Off/Def Cost NW
Soldiers (2, 2)
Swordsmen (12, 0)
Archers (0, 14)
Knights (18, 8) 1,100gc 10.5
Mercenaries (8, 0)
Prisoners (8, 0)
War Horses (6, 0)
Thieves 500gc

Orc

Bonuses:

+30% Battle Gains

-80% Draft Cost

+15% Enemy casualities when attacking

+15% Enemy casualities when defending

Penalties:

-15% Wizards Per Acre

-15% Thievery Operation Success (TPA)

Military:

Off/Def Cost NW
Soldiers (2, 2)
Goblins (12, 0)
Trolls (0, 12)
Ogres (26, 3) 1,050gc 12.25
Mercenaries (8, 0)
Prisoners (8, 0)
War Horses (3, 0)
Thieves 500gc

Undead

Bonuses:

-100% Food Consumption

+10% Max Population

-35% Own casualities when attacking

Prisoners convert into Elites over time

Convert Specialists into Elites

Always Carries and is Immune to the Plague

Penalties:

-10% Birth Rate

-15% Science Effectiveness

Can't Train Elites

Military:

Off/Def Cost NW
Soldiers (2, 2)
Skeletons (12, 0)
Zombies (0, 12)
Ghouls (30, 5) 5,000gc 13.5
Mercenaries (8, 0)
Prisoners (8, 0)
War Horses (3, 0)
Thieves 500gc

Personalities

Artisan

Bonuses:

+150% Building Credits

-50% Building Construction Time

+30% Flat Rate Building Production

+35% Science Effectiveness - Population

+35% Science Effectiveness - Tools

+25% Economy Science Books Produced

Starting Bonuses:

+200 Starting Build credits

+600 Starting Soldiers

+600 Starting Specialist training credits

Spell Book:

Ghost Workers

Cleric

Bonuses:

-75% Own casualities when attacking

-75% Own casualities when defending

+25% Economy Science Books Produced

Can cast Support spells on Kingdom mates

Plague Immunity

Starting Bonuses:

+600 Starting Soldiers

+600 Starting Specialist training credits

+200 Starting Wizards

Spell Book:

Greater Protection, Scientific Insight, Illuminate Shadows, Wrathful Smite, Fanaticism and Animate Dead

Heretic

Bonuses:

+25% Arcane Arts Science Books Produced

+70% Runes Refunded on Spell Success

-75% Thieves lost on failed ops

+20% Sabotage Damage

+100% Increased Wizard Production

Starting Bonuses:

+400 Starting Thieves

+400 Starting Wizards

Spell Book:

Blizzard, Fools Gold, Nightmare and Revelation

Mystic

Bonuses:

+250% Guild Effectiveness

+25% Arcane Arts Science Books Produced

+2% Extra Mana Per Tick

Runes do not decay

Starting Bonuses:

+800 Starting Wizards

Spell Book:

Meteor Showers, Mage's Fury, Revelation and Expose Thieves

Rogue

Bonuses:

+25% Arcane Arts Science Books Produced

+100% Thieves' Den Effectiveness

+2% Extra Stealth Per Tick

Access all Thievery Operations

Starting Bonuses:

+800 Starting Thieves

Spell Book:

Invisibility, Revelation and Expose Thieves

Sage

Bonuses:

+25% Science Book Production

+20% Science Effectiveness

+25% Economy Science Books Produced

Immune to Amnesia

Starting Bonuses:

+6000 Starting Science Books

Spell Book:

Amnesia, Scientific Insight and Revelation

Tactician

Bonuses:

-50% Land Losses on Ambush Attacks

-20% Attack Travel Time

+25% Military Science Books Produced

+30% Specialist Training Credits

Accurate Espionage

Starting Bonuses:

+800 Starting Soldiers

+800 Starting Specialist training credits

Spell Book:

Clear Sight and Sacred Mist

War hero

Bonuses:

+25% Draft Rate

+100% Honor Bonus

+10% Military Efficiency in war

+25% Military Science Books Produced

Dragon Immunity

Starting Bonuses:

+800 Starting Elites

Spell Book:

War Spoils and Heros Inspiration

Warrior

Bonuses:

+20% Enemy casualities when attacking

+20% Enemy casualities when defending

-75% Mercenary Cost

+15% Offensive Military Efficiency

+25% Military Science Books Produced

-25% Military Training Time

Starting Bonuses:

+800 Starting Soldiers

+800 Starting Specialist training credits

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