+20% Offensive Spell Duration
+15% Combat Instant Spell Damage
+50% Runes Refunded on Spell Success
+20% Military Wages
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 3) | |||
Night Rangers | (10, 0) | |||
Druids | (0, 10) | |||
Drows | (12, 8) | 2,000gc | 0.0 | |
Mercenaries | (5, 0) | |||
Prisoners | (5, 0) | |||
War Horses | (3, 0) | |||
Thieves | 500gc |
Fools Gold, Gluttony, Pitfalls and Blizzard
No wizards killed from failed spells
+10% Attack Travel Time
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 3) | |||
Huldras | (12, 0) | |||
Nymphs | (0, 9) | |||
Will O The Wisps | (15, 5) | 2,000gc | 0.0 | |
Mercenaries | (5, 0) | |||
Prisoners | (5, 0) | |||
War Horses | (3, 0) | |||
Thieves | 500gc |
Chastity, Clear Sight and Mystic Aura
-100% Building Construction Cost
-25% Building Construction Time
+100% Food Consumption
Can't Accelerate Construction
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 3) | |||
Warriors | (10, 0) | |||
Axemen | (0, 10) | |||
Berserkers | (13, 7) | 2,000gc | 0.0 | |
Mercenaries | (5, 0) | |||
Prisoners | (5, 0) | |||
War Horses | (3, 0) | |||
Thieves | 500gc |
Mist and Ghost Workers
+50% Self-Spell Duration
-5% Max Population
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 3) | |||
Magicians | (10, 0) | |||
Druids | (0, 10) | |||
Beastmasters | (5, 15) | 2,000gc | 0.0 | |
Mercenaries | (5, 0) | |||
Prisoners | (5, 0) | |||
War Horses | (3, 0) | |||
Thieves | 500gc |
Guile, Mage's Fury and Invisibility
+15% Max Population
+20% Thievery Per Acre (TPA)
-20% Increased Wizard Production
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 3) | |||
Quickblades | (9, 0) | |||
Pikemen | (0, 10) | |||
Golems | (10, 8) | 2,000gc | 0.0 | |
Mercenaries | (5, 0) | |||
Prisoners | (5, 0) | |||
War Horses | (3, 0) | |||
Thieves | 500gc |
Town Watch and Quick Feet
+25% Dragon slaying strength
Can cast Support spells on Kingdom mates
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 3) | |||
Swordsmen | (10, 0) | |||
Archers | (0, 10) | |||
Knights | (10, 10) | 2,000gc | 0.0 | |
Mercenaries | (5, 0) | |||
Prisoners | (5, 0) | |||
War Horses | (4, 0) | |||
Thieves | 500gc |
Divine Shield, Scientific Insight and Fountain of Knowledge
-10% Attack Travel Time
+25% Guard Station Effectiveness
+1 Army generals
+50% Science Effectiveness - Siege
Convert Specialists into Elites
Elite gets +4 offensive strength
+2000 Starting Soldiers
+2000 Starting Specialist training credits
Illuminate Shadows, Wrathful Smite and Pitfalls
+100% Guild Effectiveness
+50% Science Effectiveness - Channeling
+50% Science Effectiveness - Production
+3% Extra Mana Per Tick
+50% Land Effect - Towers
Convert Specialists into Elites
Elite gets +4 defensive strength
+3500 Starting Wizards
Meteor Showers, Pitfalls, Sloth and Mind Focus
+25% Science Effectiveness - Crime
+25% Science Effectiveness - Tools
+50% Thieves' Den Effectiveness
+2% Extra Stealth Per Tick
Access all Thievery Operations
Convert Specialists into Elites
Elite gets +4 defensive strength
Elite gets +1 offensive strength
Train Thieves with Credits
+1500 Starting Thieves
Invisibility
+50% Guild Effectiveness
+25% Hospital Effectiveness
+20% Wizards Per Acre
+50% Science Effectiveness - Cunning
+1% Extra Mana Per Tick
+1% Extra Stealth Per Tick
Convert Specialists into Elites
Elite gets +1 defensive strength
Elite gets +3 offensive strength
+1000 Starting Wizards
Nightmare, Magic Ward, Vermin and Mage's Fury
+100% Honor Bonus
+50% Training Grounds Effectiveness
+25% Science Effectiveness - Resilience
+50% Science Effectiveness - Valor
Convert Specialists into Elites
Elite gets +1 defensive strength
Elite gets +3 offensive strength
+2000 Starting Soldiers
+2000 Starting Specialist training credits
Heros Inspiration, War Spoils, Greater Protection and Animate Dead
+10% Battle Gains
+10% Enemy casualities when attacking
+10% Enemy casualities when defending
+25% Barracks Effectiveness
+25% Science Effectiveness - Tactics
Convert Specialists into Elites
Elite gets +5 offensive strength
Elite gets -1 defensive strength
+1000 Starting Elites
Bloodlust, Fanaticism and Aggression